Elemental Damage is based on what element the entity is.
The original posts:
Fire Blast - Inflict additional 2% fire damage (12 Tokens)
Ice Rain - Inflict additional 2% ice damage (12 Tokens)
Blinding Light - Inflict additional 2% holy damage (12 Tokens)
Water Spout - Inflict additional 2% water damage (12 Tokens)
Dark Wave - Inflict additional 2% darkness damage (12 Tokens)
Electric Pulse - Inflict additional 2% lightning damage (12 Tokens)
Earthly Hammer - Inflict additional 2% earth damage (12 Tokens)
Whirlwind - Inflict additional 2% wind damage (12 Tokens)
So there are 8 different power types.
Fire melts Ice.
Ice freezes Water.
Water extinguishes Fire.
Electric zaps Water.
Light defeats Dark.
Dark defeats Light.
Wind blows away Water and Earth.
Earth blocks Water. (unconfirmed)

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